[DE]CoreyOnline

[DE]CoreyOnline



24 May

Comment

XBOX The Duviri Paradox: Hotfix #12

Hello again! Quick turnaround Hotfix to address some rampant soft lock issues and crashes caused by various UI elements.

Fixes:

  • Fixed several soft lock issues caused by various UI elements, such as:
    • Inputting letters into numeric fields (e.g. when blending Drifter faces and making slider adjustments in Captura).
    • Clearing text fields in settings.
    • Adding decimal points in text fields (this was due to a fix from today’s earlier hotfix that rounded up crazy long decimal points, for the sake of preventing crashes, we’ve reverted this fix for the time being).
  • Fixed being unable to chat link the Belric and Rania Crystal Fragments from Mirror Defense missions.
 
Post

Hello Tenno! Today’s Hotfix is the interim Cert build we announced last week in a PSA - meaning this hotfix will appear and download as an update. The total download size is ~1.4 GB due to the amount included in it. Below you’ll find a hearty amount of changes and fixes, as well as the details and start time for Nora’s Mix Vol. 4!

Thank you for your patience as we worked to get this hotfix live today. Stay tuned for a Devs...

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19 May

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Greetings Tenno!

Warframe is proudly participating in ...

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12 May

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XBOX The Duviri Paradox: Hotfix #10

We wanted to get this really quick top level priority fix out before the weekend so you can continue to enjoy the Spiral Stories and the Duviri Paradox Quest. Thank you all!

Fixes:

  • Fixed script error that would cause players to lose functionality for the ‘Guiding Hand’ ability in the Quest and in regular Spiral missions.
Post

PSN The Duviri Paradox: Hotfix #10

We wanted to get this really quick top level priority fix out before the weekend so you can continue to enjoy the Spiral Stories and the Duviri Paradox Quest. Thank you all!

Fixes:

  • Fixed script error that would cause players to lose functionality for the ‘Guiding Hand’ ability in the Quest and in regular Spiral missions.

11 May

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Changes:

  • Added icon to Profile dropdown while in Teshin’s Cave to indicate which of your loadout selections are unowned. d7d40ab6247b54f5e322fbf9eb7e3f1d.jpg
    • Previously these items would show their Rank at 0, which wasn’t very helpful since it gave the impression you owned the item. So we’ve replaced it with this icon as a more appropriate identifier!
  • Improved the Drifter to Warframe (and vice versa) Transference animation while in Teshin’s Cave to be more fluid.
  • Made a couple slight adjustments to the VFX upgrades to the Shrine Assemble elements from earlier this week.
  • Added a “Cancel” option to the “Your settings have been modified. Save changes?” popup.
    • Selecting “Cancel” w...
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Post

Changes:

  • Added icon to Profile dropdown while in Teshin’s Cave to indicate which of your loadout selections are unowned. d7d40ab6247b54f5e322fbf9eb7e3f1d.jpg
    • Previously these items would show their Rank at 0, which wasn’t very helpful since it gave the impression you owned the item. So we’ve replaced it with this icon as a more appropriate identifier!
  • Improved the Drifter to Warframe (and vice versa) Transference animation while in Teshin’s Cave to be more fluid.
  • Made a couple slight adjustments to the VFX upgrades to the Shrine Assemble elements from earlier this week.
  • Added a “Cancel” option to the “Your settings have been modified. Save changes?” popup.
    • Selecting “Cancel” w...
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09 May

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Changes:

  • Banshee’s Silence no longer stuns CC immune enemies (VIPs/bosses, Overguard, etc.). While they will no longer be stunned, enemies under its effects will still be stopped from casting their abilities.
    • The main motivation was to fix Thrax Legatus enemies falling through the map and going invisible due to Silence - causing a progression halt in Spiral/Circuit Stages. It also brings Silence in line with other stun, stagger, knockdown, etc. abilities and how they are intended to be ignored when CC immunities are present.
  • Made the following changes to the Shrine Assemble objective:
    • Changed the VFX for the Shrine Assemble pieces to red so that they are easier to find.
    • Updated the orb that travels from player to Shrine after picking up pieces to make it much easier to see. It is now a big ball of red energy - much harder to miss now!...
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03 May

Comment
16 minutes ago, (XBOX)Darkskytzo said:

New players who chose the Duviri Path can now decorate their Dormizone!
so they don't have to grind standing for the dormizone key like everyone else did?

I believe you are referring to the Vista Suite (the back room) which will not be available to brand new players as it still requires Holdfast standing. 

Post

Changes:

  • Magus Lockdown now respects all enemies with ability immunity protections.
    • We don’t take this change lightly, as we’re aware of its popularity, however, the persistent scenarios in which Magus Lockdown breaks the game (see fix listed just below) show us that we need to make some changes. In full transparency, we’ve let Magus Lockdown exist as an exception to the rule when it comes to CCing VIPS/bosses that are CC immune in most scenarios, and we’ve decided to make this change for the greater good. To offer a bit of insight to the issues, enemies with Overguard (Eximus, Kuva Trokarians, etc.) worked as intended and were unaffected by Magus Lockdown, while Eidolons, Kuva Clouds, and Thrax enemies (specifically during their incorporeal state) were not. Other abilities (such as Vauban’s Bastille for example) do not affect them, so we’ve adjusted Magus Lockdown to be on par with the rest.
    • This...
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02 May

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The Undercroft (Landscape and The Circuit) Defense Changes:

The following changes have been made to address player feedback on the difficulty of Defense stages in the Undercroft. They are geared to alleviate the conditions that were causing the Defense Target to get destroyed extremely fast (notably in The Steel Path).

  • The Defense Target’s level now scales between stages.
    • The Defense Target’s scaling occurs alongside enemy level scaling between stages up to level 50. After level 50, the scaling rate decreases overtime to maintain a level of challenge in The Circuit.
  • Increased the Defense Target’s starting level in The Steel Path from 76 to 101.
  • Increased the rate at which the Defense Target’s Shields recharge.
  • Reduced the damage that the Defense Target can take from Thrax units.
  • Defense rounds will now only start when someone ent...
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27 Apr

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Changes:

  • The Sun & Moon’s Power Strike ability can now receive custom colors.
  • Made adjustments to the Aetigo Kaithes hooves to make them look smoother.
  • Improved visibility of the context action to pick up a Lost Islands of Duviri Fragment.
  • Updated the shape and mesh of Drifter Beard 004 to prevent clipping issues.

The Duviri Paradox Quest Fixes:

  • Fixed some Duviri youths not being hidden in the cave during The Duviri Paradox Quest.
  • Fixed Drifter going into wacky inflatable arm flailing tube man mode during the Bombastine and Teshin first encounter cinematics if you had a Drifter Animation Set equipped.
  • Fixed the portal to Teshin’s Cave remaining visible after entering it for the first time.
  • Fixed Ordis’ dialogue not appearing in the Dormizone after completing the Quest.
    • However, if ...
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26 Apr

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UPDATE 33: THE DUVIRI PARADOX

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THE DUVIRI PARADOX HAS ARRIVED! 

Duviri is here! The precise where and when has been hard to pinpoint, but Drifter’s time in Duviri is finally becoming clear. Start The Duviri Paradox Quest to experience a never-ending spiral  of life, death, and rebirth at the hands of Dominus Thrax. All Tenno, including those brand new to Warframe, will be able to dive into The Duviri Paradox straight away. After quest completion, there are three Game Modes for experiencing Duviri:

  • THE CIRCUIT: Focused on Warframe combat within the Undercroft, The Circuit revolves around endless gameplay objectives in the Undercro...
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13 Apr

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Greetings Tenno!

With the launch of The Duviri Paradox on April 26th, we’ll be shifting the Enhanced Graphics Engine option to be the default setting on PC. This is another step towards retiring the Classic Graphics Engine fully (as has been announced in previous posts). We will provide ample notice on when to expect the Classic Graphic Engine’s retirement, but the ultimate goal remains of providing the...

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16 Mar

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Fixes:

  • Fixed several of yesterday’s hotfix Riven Disposition changes not applying as intended/announced in the March 2023 Riven Dispositions post:
    • Afentis: 0.85 (from 0.8)
    • Afuris Prime: 0.7 (from 0.5)
    • Aegrit: 0.65 (from 0.6)
    • Tatsu Prime: 0.7 (from 0.65)
  • Fixed Hildryn Prime using the base version of her...
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15 Mar

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HILDRYN PRIME ACCESS

The stalwart shield maiden, Hildryn Prime, is here!

Enjoy instant access to the latest Prime Warframe with Hildryn Prime Access. Add Hildryn Prime to your Arsenal along with her signature Prime Weapon Larkspur Prime, Shade Prime Sentinel, exclusive Prime Accessories as well as Resource and Affinity Boosters, and more.

HILDRYN PRIME
Hildryn Prime proves that power is discipline’s reward. 

BALEFIRE CHARGER PRIME
...

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07 Mar

Comment

Hi Tenno! While the 2X Affinity Booster arrived in-game as planned, the 2X Forma Alert was missing due to a scheduling error. We'll make this right with a rescheduled 2X Forma Alert.

In response to the Warframe community raising over 11,000 CAD for SpecialEffect, a 2X Built Forma Alert will be available in game during the following window: Friday March 10 2PM EST - Monday March 20 2PM EST


06 Mar

Comment
On 3/5/2023 at 5:55 PM, (PSN)LOAM22881 said:

I'm not seeing the forma alert


Hi Tenno! While the 2X Affinity Booster ran this weekend, the 2X Forma Alert was missing due to a scheduling error. We'll make this right with a rescheduled 2X Forma Alert. Dates to be locked in and announced shortly. Thank you for your understanding! 

 

UPDATE

Thank you for your patience Tenno! In response to the Warframe community raising over 11,000 CAD for SpecialEffect, a 2X Built Forma Alert will run in game during the following window: 

Friday March 10 2PM EST - Monday March 20 2PM EST 


03 Mar

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Hello TennoGen artists and lovers!

In 2022 we said goodbye to 20+ item rounds in an effort to give TennoGen more frequent releases, increased flexibility, and to shine a better spotlight on the individual items from TennoGen artists.

On Devstream 168 we shared what items are coming with The Duviri Paradox and beyond. This list will be updated throughout the year as we accept more items and sched...

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02 Mar

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Citrine’s files are now available on the Steam Workshop!

Like all of our Warframes since Revenant, she uses new tech and thus is missing textures in her ZIP file. It’s on you as the creator to make these maps yourself without any reference files.

At this time, TennoGen artists will not be able to use Citrine’s gem texture for helmets and skins. The crystal effect found on Digital Extremes’ version of Citrine requires custom shader math that is not replicable for TennoGen -- as a result, artists should plan their designs to not feature this unique element for Citrine. Gems are still welcome, but unfortunately we cannot apply the custom sparkle as seen on her default!

Below is a list of what is included in the ZI...

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